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Trading maching for factions Empty Trading maching for factions

Post by AquaticBlood 10/8/2013, 2:50 pm

I think it would be a good idea to give each "Approved faction" a trading machine, so when we make a place for Faction healing or part of a Faction gym, we have somewhere to trade Pokemon instead of going all the way to spawn. It just helps the Faction by saving time. That's my idea. Thanks for reading. Razz   .
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Trading maching for factions Empty Re: Trading maching for factions

Post by Olive474 10/8/2013, 2:58 pm

I have moved this topic from the general discussion section to the suggestions section.
Also, I think that might be a good idea.
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Trading maching for factions Empty Re: Trading maching for factions

Post by Grimtongue 10/8/2013, 6:04 pm

I like the idea of giving each faction ONE trading machine simply because this item cannot be crafted. Another option would be to sell them at the admin shop for a reasonable price, such as $500. A faction should be able to come up with $500 in a reasonable timeframe.

However, if you want a healer, a fossil cleaner or a fossil machine, CRAFT THEM. Nobody should be getting hand-outs since it defeats the purpose of working together as a faction to gather those resources in the first place.
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Trading maching for factions Empty Re: Trading maching for factions

Post by AquaticBlood 10/8/2013, 6:14 pm

I agree about the healer and everything. Having a trading machine at the admin shop would be fine also . Its just the trading machine isn't craft able so I thought an option to get one should be available.
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Trading maching for factions Empty Re: Trading maching for factions

Post by Olive474 10/8/2013, 6:19 pm

Grimtongue wrote:However, if you want a healer, a fossil cleaner or a fossil machine, CRAFT THEM.  Nobody should be getting hand-outs since it defeats the purpose of working together as a faction to gather those resources in the first place.
AquaticBlood didn't say anything about those three items. I do agree with you though.
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